Game maker example fps




















No programming and no 3D modeling required! The program's interface does take a time to get used to, but you'll be creating your first levels in no time. Also, don't panic if you see no help available inside the program: look for the PDF user manual inside the game's folder.

But the best is yet to come: a single click will drop you inside your own creation after rendering it in 3D. You'll be able to walk along the rooms and corridors you just designed to adjust the last details or simply have fun with your own game. Safe and Virus Free. Keep checking back here for more updates. Design your own first person shooter games Let me see: you're a hardcore gamer. Fps Maker Pc FPS Creator includes a wide selection of 3D elements to recreate the game of your dreams: rooms, corridors, doors, decoration and more.

Fps Creator 3d But the best is yet to come: a single click will drop you inside your own creation after rendering it in 3D. Now, if you've noticed the layout of the map before, you will notice a couple of German soldiers lurking in the corner just beyond that first wall. Be careful, the officer is armed with grenades. He won't attack you until you step into his trigger radius, though. It's simple, classic stuff. Then, after you dispose of the dangerous guy, you can start playing with the unarmed soldier, testing your ballistics against him.

Looks great, doesn't it? Now, my level is nowhere near half-complete. Stairways and doors lead into oblivion. If you step off the level, you'll drop into nothingness and die, respawning after a few seconds. The real art starts here, where you piece together the segments and build a large, complex map with tons of weapons, traps and bots. Anyhow, FRAPS on Windows 7 uses a tricky format that won't run in many players, including some of the video editing programs.

You will also trim down the file from several hundred MBs into just a few MBs. Oh well, you've seen my awesome multimedia editing skills in the Dedoimedo Frankenstein Experiment just a week ago. For more info on Avidemux, please check my Subtitles tutorial. If you don't like embedded Flash, please follow the Youtube link. As you can see above, it's an impressive result for about ten minutes of work, including creating screenshots for this review.

The graphics quality is not exactly ARMA II or such, but it's fairly decent, especially considering the fact you get to run this tool in under MB of space. The action is reasonable. Finally, don't forget the fact I'm not your leetest first person shooter fanboy, so no wild bunny hopping or teabagging from me.

The sound is quite good, in my opinion. The game physics might need some improvement. For instance, I did not even bother dodging the grenade, knowing it would only slightly hurt my HP. When it did explode, there was a brief flash of red and the blast merely moved me about a meter to the left. Hardly a realistic effect. But then, nothing is perfect, and this is a great start. A more streamlined set of ragdoll effects would tremendously improve the overall impression. There would be no tiny moments of disjointed action, like the soldier's final grunt and an unceremonial death, followed by an embarrassing last shot into the wall behind.

But then, it just could be my reflexes or something. Now, what if it were possible to import models into FPS Creator? That would be great. That would be more than great. I would love to see one of my own 3D models integrated into a game, where you run up and down the corridors you designed yourself.

Perhaps it works in the payware edition of the software, which would merit buying this thing instantly. The brochure says it is possible to import custom models. I will definitely explore this. You could create your games instantly with the intuitive 3D editor. Then with one click your game was constructed and you can have fun playing it.

FPS Creator used custom scripts for every element of the game. From the enemy AI behaviours, to the ways a key might open a door.



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