Download yape 0.9
The following are not emulated at the moment: all low level TV signals x series of floppy drives There are three emulation accuracy levels. These are: low level: the emulation is line based, the timers are also updated every line only. Provides very good performace on older computers while at the same time adequate accuracy for playing most of the well-known classic games, though true drive emulation is not available.
Also do not try running demos in this mode. Runs Select 'File associations'from the File menu and tick the file extensions you want to get associated. Untick causes the association to be deleted from the Windows Registry. Drag'n' drop support: by dragging a supported emulator image over the window of the emulator, it'll get autostarted as if you had selected 'Autostart image' from the menu.
If you drag an image file with the Ctrl key pressed it won't autostart though. Furthermore, Krafton fixed numerous issues related to the gyroscope and controls. Changed the system so that Survivors will not take damage when they are hit by a vehicle being driven by a squadmate. Fixed an issue where the sounds of footsteps were not consistent in certain situations. App Store rating has also been updated. Simply put in the Play Store URL and it should get you the download link as seen in the screenshot below.
Pokedex entries including the height, weight, size, and text Check out the readme for more information. NOTE: Requires the. Net framework 2. Woefully outdated, but the most stable choice. Adding in any new moves or abilities without replacing. Adding in new types Fairy etc.
Repointing movesets to expand them. All Rights Reserved. Execution time - 0. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes. Show disabled signature. Seen April 9th, Thanks for the kind words, everyone. I'm glad the UI is appreciated.
I spent a lot of time trying various layouts for the program before settling on what I have. As I said in the first post, this is a pre-release and the current version number is only 0. I do, in fact, have plans for YAPE 1. I kept thinking of new features during development, but decided that YAPE had reached a point where I needed to stop, polish it up, and release it so that the community had something to use while I worked on the other features. From what I've seen on the board it looks like PokeSpam Inc has good plans to cover these games and I look forward to seeing what they put together.
Personally, I want to focus on putting together the best advance gen tools I can for now. I'll update the main post to give a more obvious warning about that.
D-Trogh - I wasn't thinking about YACC at the time I named my program, but some of my friends have used it before I've managed to avoid building any compilers myself A lot of fiddling with the UI this is my first time writing anything with a meaningful GUI, I usually just write command line programs and libraries.
On the topic of sprite and pallette offsets, well, I considered something like that, but I have Epsilon - I'm not sure what issue you're referring to. There's only room for entries unless you completely move the dex data to a new location. If you you have gone to the trouble to relocate the dex data so that you have room for more, all you would need to do is update the INI files and YAPE would then let you edit the dex entries.
I have no intentions of adding support for automatically tracking down free space and relocating all the dex data or anything, but if you've already done it, YAPE will support that with a simple INI update.
Ahegil - Looks like you managed to guess one of the features for upcoming versions ;- --Silver Seen 3 Days Ago. Beautiful work man!!
Anger to help me a lot in the production of my hack! I have a question and a suggestion!! Do you know as to put or to remove the shadows below of the sprites of the pokemons? If yes Thank you! Good Luck! Teh Baro. Originally Posted by Derlo [ Original Post ]. Derlo and Teh Baro I don't currently know how to change shadows, or position of the battle sprites, but I agree that this would be a nice feature. I will add these to my list of things to consider for future versions. It does have some special code to make it so that wobuffet must be holding lax insence to produce the first evolution in the tree, but aside from this there is no other table or anything for the breeding info.
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