Adventure game pc review
Score distribution:. Positive: 4 out of Mixed: 16 out of Negative: 1 out of Pelit Finland. An entertaining digital boardgame in the Witcher world. The computer is a too easy opponent, though. All this publication's reviews. Digital Chumps. A good value for a well designed and developed digital tabletop game set in one of gaming's most intriguing universes. All this publication's reviews Read full review.
The offline mode taught me, a couple online games had me hooked, and now I seriously need a physical copy for my living room. The Witcher Adventure Game is a faithful recreation of the board game and it's perfect as virtual tabletop game. A decent experience, but it's weighed down by its random nature and the lack of good early game options for less combat-heavy characters.
If you are a fan of the franchise, by all means, consider adding this game to your collection, as it will let you slide into the shoes of some of your favorite characters. For all others, look elsewhere for your adventuring and competitive needs.
Game World Navigator Magazine. Herein lies the main problem — Adventure Game has almost no way for players to interact with each other. You might as well gather four people in the room and roll dice for an hour and a half to find out who will get more sixes.
User Reviews. Write a Review. Positive: 0 out of 3. Mixed: 0 out of 3. Negative: 3 out of 3. There is no game here it's all RNG. You only get to pick the direction of movement and placement of a couple of cards when another card tells There is no game here it's all RNG. You only get to pick the direction of movement and placement of a couple of cards when another card tells you to place them through RNG!!!
Worst waste of time I ever spent. While you do get some cards to change the outcome of the RNG the RNG is so set against you that you don't get very many chances to change to die in your favor. So, you basically lose the die roll before it ever begins. Now, if you like wasting time then you might like this game. It has no real since of adventure though since basically the quest cards you should pick should be the ones you can do the fastest. The one who finishes 3 quests the fastest most always wins anyways.
So, that the game is over the the one with the most quest points wins hardly ever take effect over the one who finishes 3 quests first. Just that. Something adventures do better than any other genre is the more thoughtful story, with no need to be broken up every five minutes to punch a demon or race a car.
To the Moon is one of the best recent examples, focusing on regret and hope and lost memories in reverse in an anachronistic order. No zombies.
No axe-wielding psychopaths. Just the story of a man, Henry, escaping his life by taking a job watching for fires in Wyoming, and the relationship he develops with his boss, Delilah. At least, to begin with.
Some of the mystery that follows is opinion-splitting material, but Campo Santo nails both the loneliness and the camaraderie of being vulnerable and isolated in even mostly-safe situations. Even when the thriller part fades, the exquisite character piece remains. A very absorbing take on the genre. Easily the best attempt ever at conveying the feel of being a realworld spy. Meet me in Langley.
Who witnesses, believes. Breezy platforming and very minimal puzzling provide the framework for a sweet, earnest, sad coming of age story set in a fading small town. With bouncy, affected dialogue—which is sometimes too cute, but always funny and unabashedly sweet—Mae Borowski explores her hometown and reestablishes friendships after dropping out of college for reasons she won't say. Mae's naive interactions with her parents, her friends, and herself strike genuine, clearly observed notes about adulthood and friendship, as well as the working class struggles of an alienated small town population.
Twinsen is the awkwardly named hero of planet Twinsun, formerly under the despotic control of one Doctor FunFrock. Why, yes, it is a French game. How did you guess? Also, the most badass threat ever delivered by a hero. Minor spoiler, but:. Completely rewriting the adventure gaming rulebook, Telltale brought a sense of action and deep emotion to its take on the beloved comics. The smoke and mirrors are best not investigated too closely, but no adventure has ever forced so many people to think about every decision for what it will say about them as much as what it might do.
And Myst? Not appearing on any best-of list composed by Richard Cobbett. But put them together and you get this hilarious game of wit and lateral thinking—of changing a sign to turn an infinite corridor into a merely finite one, winning a game of strip rock-paper-scissors by mind-reading, or beating a complex puzzle by literally beating it.
With a rock.
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